Version 0.2.6 Patch Notes!
Welcome to the first documented patch notes!
New contents:
-The Pause Menu! Can be opened by pressing ESC
-Ending room to the first dungeon, featuring a collection of shoes
-Added an AOE weapon mechanic
- -Fireball: Deals [P] damage to all enemies
- -Angry Quadopus: Inflicts poison on all enemies
-Added a Shock mechanic for enemies. Shocked weapons will deal minor damage to you when used
-Added 6 new enemies
-More permanent stat upgrades scattered throughout the world
-Added most of an optional dungeon, it only needs a boss now
-General additions to parts of the overworld that were empty
Changes:
-Options menu is now easier to navigate without a mouse, though it still needs some work
-Dialogue choices are now harder to mash through in order to prevent accidentally choosing one.
-Dying will now only deduct 1% of your EXP instead of 25%
-Player characters now gain ATK at certain levels
-In the options menu, can now adjust player movement speed to greater minimums and maximums
-Displayed weapon damage will now scale with buffs. (Chair used to always say "deals 4 [P] damage", but now it will display the proper damage value)
-Targe and Teddy Bear are now +1 DEF point stronger
-Coffee heals an additional +1 Mental HP
-Bosses and Elites have less EXP loss when you defeat them at a higher level than them.
-Bosses become a slight bit tankier when fighting them with a full party.
-Multiple enemies had slight changes in their EXP values
-Dialogue in the second dungeon (The place with Ghoo) was mostly revised
Fixes:
-The browser version should hopefully work a bit better now.
-Fixed a bug where defeating Ghoo with poison after he used his charged up attack would softlock the game
-Enemies can no longer spawn with 0 HP
-Fixed a bug where on the main menu, if you opened the options menu and clicked in specific spots, you could start the game
-Removed the Victory text that would display after defeating 3 Tej Grandos without dying. (This was legacy Game Jam code)
-Fixed overworld battle music not syncing properly with the normal overworld music
-Moving up a screen right after leveling up will no longer cause the EXP bar to stay white.
-Fixed a weird bug where dying after killing 2 out of 3 enemies would result in a victory and a defeat at the same time
-Fixed a bug where if you ran into a dialogue trigger while constantly switching characters, it would disable character switching afterwards.
-Fixed a certain tree sprite having too low of a Z position
-Taga no longer talks about snails when she's in a cave that isn't the Snail Cave
Known Issues:
-The game sometimes lags when walking over a dialogue trigger you already completed
Everything Breaks
A turn based RPG where every weapon will break eventually, you just need to make sure the enemy breaks first.
Status | In development |
Author | Jemaj |
Genre | Role Playing |
Tags | Pixel Art |
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